However, I think all the concepts combined together, is an interesting mix in itself.Īforementioned, you really had to play every single route the visual novel had to offer to really comprehend the story on some level. While I’m used to infodumping and getting mindscrewed, I think I/O is probably one of the visual novels with the most infodumping I had ever experienced, and sometimes, all these technical jargon the narrative kinda tossed right to the players can be a bit frustrating. In any case, there are just a lot of infodumping. I/O also uses the Babylonian mythology as one of it’s main foundation for both plot and character creation. A number of concepts like network-virtual technology, quantum mechanics and other relevant scientific jargon are frequently brought up in the visual novel. Just like the rest of the infinity series, I/O’s story revolves a lot around pseudo-science, including, but not limited to Jungian psychology, human physiology, philosophy and so on. This visual novel is also, to describe it in simple words, HUGE, in a contextual manner, and it’s one of those visual novels where you literally had to play every single routes and even some bad ends to comprehend the story. Ironically, without the preferred route order, which introduces you the relevant plot points in a coherent manner, you will be grasping at straws otherwise, so the purpose of providing a choice itself is a bit questionable at best. At the start of the visual novel, you are given the choice of choosing which protagonist you want to start the story from. Looking at the above, you can see that the visual novel is periodically shifted into different protagonist’s point of view, so it’s like ef in that sense, although definitely not as linear. “The beginning is the end, and the end is the beginning” Route D – He, a man completely shrouded in mystery. Route C – Ishtar, but seems a bit different from the Ishtar in Route B…. Route B – Ishtar, a freelance programmer and leader of a hacker team. Route A – Hinata, a youth who has lost his sister and himself. Players get to play the game from 4 different points of view: This is a story of the chance meeting and tragic parting of the young men and women living in this world. The truth mixes with lies, as if the world is awake but still sleeping. Unexplainable mysteries, terrorist incidents, and network crime surge as if in unison. Even though it’s supposed to be a simple astronomical phenomenon, it soon sets off a series of unexpected events. – Megalopolis Tokyo – 00:12 in the morningĪ total lunar eclipse occurs for the first time in 3 years. It is actually incredibly difficult to give a plot summary for I/O, so to save myself the trouble, here’s the synopsis (from VNDB):Īpril 26th, 2032 A.D. Meanwhile, Nakazawa founded Regista, which produced I/O – one of it’s first major visual novels. Ever since they went on their own separate ways, Uchikoshi had been working on the Zero Escape series which had received considerable level of fame. Personal bias aside, Ever 17 did indeed garner massive amount of attention especially in the English-speaking community. More than a decade ago, Kotaro Uchikoshi and Takumi Nakazawa written what would be undeniably known as the greatest visual novel of all time, Ever 17.
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